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I fell in love with some of the warm and cosy corners walking through the corridors at Eva's Hammer. One of the biggest inspirations for this project was the awesome work done on Wolfenstein II. It fitted perfectly with what I had in mind, making something pretty modular but with a unique and organic touch. Doing a little bit of research I ended up looking at images of the Eastern State Penitentiary and I found Al Capone's Cell. I'm a big fan of urban exploration, abandoned places, little corners where you can see how nature takes over the place. Who doesn’t want to be capable of designing whatever you have in your head in 3D, you can tell stories without saying a word just creating environments. In the end, playing games is always fun, but if you can create & play them it is much more fun. The freedom it gives you being able to use Modding Tools as Valve Hammer Editor or Radiant to use their assets and create maps is exactly what made me start thinking about games as a future job instead of just an entertainment platform.
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Yurie Kawana - Tech Art| Lighting | Recipe for Excellence in UE4.Dylan Salvaio - STYLIZED MATERIALS IN SUBSTANCE DESIGNER WITH DYLAN SALVAIO.Timothy Dries - The Environment Artist's Blog.Maxime - Twilight Temple - Coming to Life at Night.Junliang Zhang - Procedural Environment Houdini UE4.
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Ben Keeling - Environments, Foliage and Materials.Tom Carter - Atmospheric Cave with Photoscan and Procedural Tools.Mateusz - Chernobylite Horror Survival Game Built in UE4.Leartes Studio Q&A - Unreal Marketpalce Megapacks.Stanislav - SciFi 50s American Diner in UE4.Mohammad Salame - Learning Houdini as an Environment Artist.Nikita Vorobiov - Mystic Hut - A Mysterious Moonlit Diorama.Kieran - Asking the Masters - Material Art.Steven Skidmore - Darksiders and Houdini.Andrew Hamilton - Recreating Australia in UE4.Roman Voronin - Recreating the Witcher 3 in UE4.Vuk - Single Material Modular Kit Envrionment.
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Remy Vignaud - Tree Shrine in Unreal Engine 4.Kassondra Krahn - Medieval Pub Diorama in UE4.Maria - UNDERSTANDING EXTERIOR AND INTERIOR LIGHTING IN UNREAL ENGINE.Mike Gomez - Dance Hall Raytracing in UE4.Simon Madsen - Haunted Woods in Unreal Engine 4.Robert - IROH’S BOOKSTORE - CREATING AN ORGANIC FANTASY ENVIRONMENT WITH STORY AND CHARACTER.Glen Fox - Stylized Viking Environment in UE4.Joe Taylor - A Naughty Dog Inspired Environment in UE4.Sabrina - BREAKING INTO THE INDUSTRY AND CAROUSEL ENVIRONMENT BREAKDOWN.Ryan - SANDWICH AU FROMAGE ET À LA MAYONNAISE.Carlos - Somber Cavern in Unreal Engine 4.Silvia - PIT STOP - JOKER INSPIRED BATHROOM.Stefan - “WE’RE GOING IN!” - APARTMENT RAID IN UE4.Noah - MEGASCANS PINE FOREST IN UNREAL ENGINE.Yinuo - Serene Temple in Unreal Engine 4.80’S VENDING MACHINE - CREATING A HIGHLY-DETAILED, LIFE-LIKE PROP.RED HILLS - GRAND SPACE OPERA CHALLENGE.GUIDE TO GAME ART APPLICATIONS - KIERAN GOODSON - ARTSTATION LEARNING.Jasmin - HIPPOPURA SANCTUARY - STYLIZED ANCIENT RUIN IN UE4.ANSHAR STUDIOS - MAKING A CINEMATIC TRAILER IN UE4.JEssica Helgesson - Senior 3D Artist Q&A.Chris Doretz - Principles Of Concept Design.Cyberpunk Challenge - Diving Into The Top 3 Environments.The Endeavour - Harnessing The power Of Collaboration.Math Roodhuizen - The Stylized Wilderness.Sady Fofana - Mastering Hard Surface in Blender.Marcin Wiech - Creating a Gothic Horror In Unreal Engine.Pontus Ryman - Summer Archipelago - A Serene Environment.Kayla Kosik - Creating A Stylized Cozy Cottage In Unity.Artem Ostapchuk - Overgrown Jungle Path In UE5.Keltic Vermeersch - Rugged Mountain Path In UE5.